

CALL TO ACTION
An assembly call will be given with a brief synopsis of the event's purpose and the overall aim of the mission, where they are going, approximately what time they are travelling to.
This may be given in a similar format to what is provided in the simulation lab, but in further detail.
It may also carry a warning for any students for whom it is not safe to come. The faculty member in charge will repeat this warning for anyone affected.
EVENT PREMISE

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INFORMATION ABOUT PLOT-RELATED EVENTS
EVENT
study hall
ALL ASSEMBLY AND QUIZ INPUT

OCTOBER
>>
PAST
A trip to a decade past in the search of clues regarding the first outbreak of rot. Students gather to investigate a train whose mysterious disappearance may hold answers.
Involves group investigation of a train map and interaction with NPCs.
Also included is a more casual campfire group RP where members can mingle and talk to the staff. Activities include storytelling and building s'mores together.

CURRENT
SIMLAB
MAHLER TOWN AND THE ABANDONED FACTORY [ past ]
Maps unavailable. Full setting provided in the simulation lab channel; involves role filling options.
EVENT 01
END
EVENT 01 IS FINISHED, THANK YOU FOR YOUR ATTENDANCE!
The field trip on the train takes a horrific turn and before the group is able to fully explore the train, they are forced to make a retreat. In the middle of the train, they encounter an unfortunate pair of siblings who may hold the answer to the train's unfortunate demise...
THE NIGHT TRAIN
01 EVENT ONE
02 EVENT TWO
NOVEMBER
>>
PRESENT
A friendly Halloween themed ball to cheer the students up after a difficult experience! Mostly run by Bailey Rose, it involved some games and (interesting) drinks brewed by Anthea to suit the occasion.
Students were provided materials to put together their own costumes of choice.
There was also an area to do fortune telling thanks to Cyan! Whose credentials are questionable but intentions are always good.
EVENT 02
END
It is revealed that at some point before the ball's preparations were finished, the Headmaster went missing. Vanished to pursue some personal lead on his quest to discover the truth, the rest of the faculty scramble to keep everything moving forward....

HALLOWEEN BALL

MARCH
>>
PAST
After Lane's disappearance, Anthea leads a group of the students to fetch him -- they end up on a cruise ship supported by a large company, suspected of some sticky misdeeds.
The group arrive safely and explore the upper and lower decks, discovering different people and objects along the way. Finding the Headmaster in a storage room, they manage to return to the present in one piece.

They meet a number of NPC characters, come across some interesting displays of medical technology, specifically for combating loss of body limb and function. Could Sigurda be involved in something to do with the spread of rot...?
EVENT 03
END
Armed with a thousand questions and suspicions, their trail leads them towards a company of solid standing
and good name. What should they do to get their answers...?
03 EVENT THREE
OUT TO SEA

TBA
>>
PAST
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LET'S VISIT A DIFFERENT PART OF THE WORLD, IN A DIFFERENT TIME
